![]() ![]() So hop in the Spinner device and use the Boost Ball to rotate the bridge into position, fully bridging the dark chasm. You're now standing on the far side of the Machineworks Bridge, ready to extend this half of the bridge. Exit via the only visible door to find yourself instantly back at a familiar location. Use the Morph Ball to climb down the hole into a cozy underground chamber. ![]() With the generator departed, a tiny hole is revealed where it once stood. Use the Screw Attack from here to land atop the now-empty balcony. Watch as it swoops down and effortlessly drags the generator airborne and out of sight. Activate the Command Visor and summon your ship to grapple the generator. Thankfully there's a Ship Grapple Point positioned right atop the generator. See the gigantic object resting there? Scan the object to learn that this portable power generator can be moved with the right equipment. Firstly, leap atop the destroyed anti-air turret and take a look at the north-eastern alcove. If you check your map now, you'll see an exit on the north-eastern corner of the chamber connected to the Machineworks Bridge. Ride down the small lift to reach the open-air (and completely deserted) region where the turret still stands smouldering.ĭrop it right into position to energize the fuel pump. Move around to the exit through the eastern passage and step inside the North Jungle Court. Roll outside and stand up -watch out for a lone Shelbug greeting you with sharp spines. ![]() I hope you picked up the Missile Expansion set in the wall up ahead back when taking out the Leviathan shield generator, otherwise you'll need to travel around the opposite direction to reach the North Jungle Court.īut if you had picked it up already, simply enter the tunnel and use a double-bomb jump to climb up. Watch out for another pair of Shriekbats roosting inside Generator Hall North - looks like the Pirates really have abandoned their base here. We're now heading for the North Jungle Court where one of the pair of anti-air turrets once stood, so step inside the Jungle Generator and head through the left exit. Once freshly restored, move through to the eastern end of the Field Access and be sure to quickly scan one of the trio of Shriekbats roosting there if you never managed to earlier. You're going to drain plenty of health here to clear out all these hostiles with Hypermode, so be sure to swing by the save station up ahead through the Field Access region. Summon your ship to heft the portable power generator sky high. Clear all hostiles out and don't forget to pick up the bonus gold credit from the destroyed Red Phaazoid. Eliminate all the targets (be very careful if you enter Corrupt Hypermode - don't touch any of the tiny Phaazoid balls). Three of the floating orbs live here - one of them contains a Red Phaazoid. ![]() Move through to the Jousting Field to find this place absolutely crawling with annoying Phaazoids. Step through to the Enlightened Walkway and deal with the lone Phaazoid lurking there if you wish. With both Phazon entities dissipated, be sure to use the Boost Ball on the half-pipe where the massive compound gate once stood to reach Missile Expansion BR.19 high above. Two Phaazoids await in the Ancient Courtyard, take care while dispatching both. Along the way you'll face a lone pesky Reptilicus, looks like they're retaking the Pirate's former base. Multiple Phaazoids conceal a single red one at the Jousting Field.ĭepart your ship upon touchdown at the Thorn Jungle Airdock and step through to the Ancient Courtyard. ![]()
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